Computer Graphics: Principles and Practice in C

Product Description
Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. The authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation. Computer graphics are explored from the perspective of the user.Amazon.com Review
Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques ava… More >>

Computer Graphics: Principles and Practice in C

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5 Responses to “Computer Graphics: Principles and Practice in C”

  • It is a book for the ones who like math, not for general programmers.
    Rating: 4 / 5

  • The first problem with this book is that it covers too many topics, many of which are trivial and unimportant such as the coverage of 2D graphics. The result is a massive 1100 page book that’s difficult to read but doesn’t explain anything in great detail. Second, the pseudocode presented in the book is virtually useless. You’ll have to write all your programs from scratch. Finally, many people may not care but I don’t like books with fine print and tissue thin paper.

    This is not a book that you can read while sipping a glass of wine – this is a book that demands massive concentration. Although computer graphics can be math intensive, it is not nuclear physics and should be relatively easy to grasp, but you wouldn’t know from reading this book.
    Rating: 2 / 5

  • This book mentions almost every concept useful in computer graphics. This is actually where the book fails. There are so many concepts, it can’t cover all of them adequately. Things like rendering primitives, scanline conversion, and shadows are explained in detail while other concepts like quaternion interpolation, environmental mapping, and image filtering are barely summarized. The choice of SPHIGS as the language of examples is also questionable at best.
    Rating: 3 / 5

  • Guess what? I DID understand all of the math/theory in this book and I still thought it wasn’t very good. Foley’s explanantions of even the easiest concepts are lengthy and confusing–a bane for anyone using this book as either an introductory computer graphics text or as a reference. Nice try though.
    Rating: 1 / 5

  • This is a bible for computer graphics. I recommend this book to anyone who wants to learn computer graphics knowledge base.

    Rating: 5 / 5

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